Creating
3D Models from 2D Cartoon Characters
Since I began posting 3d models
on Youtube, I've gotten several email inquires about 3d modeling.
It seems that the Hanna Barbera models are of the most interest.
Many of the questions I receive are, 'how do you make these
characters in 3d?"
That's why I’ve created this e-book. In it I explain
my Hanna Barbera 3d building theory, as concisely as I can.
It's available for purchase and immediate download @
Lulu
Apple
ibookstore
This ebook focuses on 3d theory rather than creating a program
centric, procedural how-to book. This way any 3d modeler can
apply the? information in their favorite 3d application. |
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Lightwave Fire Tutorial:
Gaseous Flame
This gaseous fireball was created in Lightwave. It was done using
the native application. No additional plug-ins were required. If
you'd like to learn how to build and animate this object, the LIGHTWAVE
FIRE TUTORIAL: GASEOUS FLAME ebook is available for purchase and
immediate download @
Lulu
In the ebook I outline a simple step-by-step proceedure to create
animated fire in Lightwave 9.6+. Even if you've never played with
particles or hypervoxels in Lightwave, you will be able to setup
the fireball featured in this youtube video in a matter of minutes.
ZIG RIG - Character Rigging
- Lightwave Tutorial
These lightwave character rigging tutorials are for a biped skeleton.
I call it the ZIG RIG. You can incorporate sections into your favorite
rig or go through the entire youtube playlist to build a full body.
The lessons are broken down into subesctions for the torso, legs
and feet, arms, and hands.They cover, bone creation, mirrioring
hieracrchies, motion limits, proxy picking, followers and inverse
kinematics.
There are 32 videos in the series. It's takes about hour to view
them all and they are absolutely free!
Check
out the ZIG RIG videos on youtube.
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